In Trial of Valour this week we did Odyn and it went very smoothly. The shield hits for nearly nothing now, so that makes it easy (that must be the nerf, as well as the change to the health pool of the adds), and people seem to be moving a lot better for phase 3. A nice clean one shot so then we could move onto Guarm.
When we tried it for the first time last week we were quite encouraged by our first attempts of 26 and 25%. However, after that we seemed to go downhill. We realised that the DPS requirement was a bit tight and people really had to not die for us to kill it successfully. We needed every bit of damage we could get (as well as follow simple raid mechanics).
Guarm is a 3 headed beast that will hit the tanks and if you are in front closer than 25 yards then you will die if you're not a tank. The melee all stand at the back leg of Guarm whilst the rest of the ranged spread in front, hopefully 5 yards apart.
There are these "licks" which spread to others if you're closer than 5 yards. The worst one is the ice one, which freezes you and whomever was within that 5 yard range. One person frozen is not too bad. 3 is definitely ugly! And all of the melee iced is definitely a disaster! The fire lick is also pretty awful for everyone around that person, as the aoe damage does hurt. I suppose the shadow lick is the same, but for some reason I don't seem to notice it as much because it's a healing absorb rather than a damage. Probably bad if that person suddenly starts TAKING damage, I suppose!
Guarm breathes out some colours on the ground, and we have assignments for which colour to stand in. For each person that doesn't stand in the colour, Guarm gets a stack of Frothing Rage for each player that doesn't stand in a colour, meaning it does 5% more damage each stack, so it's imperative we do our best to get to our colours. Standing in the wrong colour once you've already soaked a colour is an insta death so everyone was doing their best to get to their colours.
Then there was the stampede. You'd think it would be easy to avoid but still people are dying to it - though in reality there is a lot of damage being dealt from it and that's not just from being trampled to death. Healers have been saving their cooldowns for it but we hit enrage a few times and we had to keep saying that we can't have any deaths! A couple of 6% enrage wipes on Wednesday made it feel like we were close but just needed a bit of tweaking and concentration.
Thursday came around and this time we got it!
It didn't take long either, only a few goes, but we did have the hang of it already. That was pretty exciting.
After that.. Helya. Umm... Yup. That was already hard on normal.
Bloody awful, is all I can say. So much damage going out, so much to do! Tanks complaining they have it rough, healers complaining they have it rough, DPS complaining it's hard to get to blobs. From a healer point of view it's bloody horrible with all the dispels and Ram and I do the majority of the dispels so we were out of mana, and had to depend on Dil and Nerd to do the rest of the raid. Kiting orbs through everyone wasn't a particularly proud moment on my part, and we had a few wipes from blobs getting through and exploding and killing us all. We persisted for about an hour before we decided to call it there since we weren't really improving much, and we didn't have a good grip on it. Xyn said that the reason why people weren't disheartened as yet was because we were still riding the high of the Guarm kill and he was probably right. It felt like the right time to call it and I'll have a good look at some videos later.
Overall, a good night, but raiding will be winding down from now since it's only 2 weeks till Christmas and people will be busy with work, family, parties and shopping. We'll see how we go!