"Thought it was Navi inviting more random strangers to raid," someone said. I wouldn't do it for a heroic raid, that random flex invite was bad enough.
Yesterday I invited two new people to the guild. One of which was someone I chatted to from recruitment forums, who was looking for a guild and the other was a blog friend who was also in the guild socially on Dath'remar. She was incognito so whilst in whispers I was all excited, in guild chat she was "one of Navi's friends."
I did poke Cptsars and ask him to say a friendly welcome to the new guy (Tacky wasn't online!). So he turned on the welcome charm and asked if he was one of Navi's friends. He replied "No, she just started talking to me because of a post I made in forums. I'd never met her before."
'That sounds like Navi," someone said. "Talking to and picking up strangers is what she does."
It made me think about two posts I had read lately - and about how WoD is giving us more solo play. With Garrisons and followers, there is a lot more to do on your own in WoW now, but I still believe that the richest experiences come from grouping up. Godmother was talking about taggable mobs and forced group quests.
Ironically the reticence on Blizzard's part to not make all mobs taggable seems to be tied up with the fact that this encourages people to group for World content, except it doesn't, in probably 80% of cases people don't give a flying fish about anything but themselves. I'll tell you exactly what happens in all the other times:The comments for that post were mostly pro solo (I loathe to use the world anti-social):
- I get a group invite from someone I don't know, refusing to explain why.
- If I accept the invite no-one talks to each other until the person that made the group gets the prerequisite number of kills.
- If I'm lucky, they then thank me before they leave, with me no closer to the competed total.- Alt:ernative Chat, BETA: Your game 29/07/15
- I have never enjoyed grouping with random people in order to kill things in the world. As a hunter, I've very rarely had to, because I'm generally quick enough to get my tags.
- I resent the push to make it social. So I aggressively tag mobs, like I always have.I don't see how that's a bad thing, even in low-spawn zones. I'm using my class to the best of my ability. I don't need or want some random person to help, especially if that's going to result in lost loot that I am probably farming.
- These days I think most of the social connections in game are pre-existing rather than spontaneous with a random person.
- Blizzard says they want people out in the world exploring and interacting, and then create a garrison that locks you away from seeing anyone. They break passenger mounts, they creating phasing issues that block you from helping your friends and then they wonder why social interaction is on the decline. It is the social aspects that keep me playing. The more they strip away my ability to have fun with my friends, the less I want to play.
We can keep the MMO aspect for Auction House, but ultimately I think that a solo MMO is actually quite tempting. Blizzard could introduce a 4th type of Server with PvE, PvP, RP, and Solo. We play with other people but on our own, we could even have a sub class with a Diogenes server, where no chatting is allowed. No Barrens or Trade Chat, tell me that is not appealing.
Even The Grumpy Elf is all for solo play in his reply to Altaclysmic's post:- Altaclysmic, Wicked Game 30/7/14
I too would prefer to play alone. It is my number one complaint about the cross realm zones. If I wanted to see people out in the world while questing I would go to a heavy population server. I hate they have given me no choice.
It is odd that they are trying to push us all together to make the world seem bigger but then they are making the garrisons basally our personal capital where we are to play and be alone at all or most times.I can understand where they're coming from, but I don't necessarily agree. One of my dear friends in game is my friend because I made the effort to be
Every now and then someone does appreciate it - the few times Sev and I have gone up to farm Emperor Shaohao rep in Timeless Isle we have seen some poor person escorting another person as they make their way to get the chest near the Ordon Sanctuary. The first time someone was gesturing at us, and I didn't understand, and Sev told me there was a chest up there they could get. So we cleared everything around the are and they got their chest and they waved at us. The next few times we were up there, we saw singles or pairs hanging around, and their gear levels were quite low. I waved at them and then emoted wait and then pointed, and then Sev and I cleared the area and then I bowed at them. They figured out what we were saying, and it's funny, they've always been alliance! Every time they waved and thanked us and it was no skin of our nose, and I'm sure they were happy that someone did something nice (rather than train mobs onto them, or flag PvP when they arrived). These things are tiny little things, but I think they make you feel better about the game and people around you.
People will say they avoid these interactions because of bad experiences - but to be honest, maybe it's because I only remember the good ones that's why I like to keep doing them. And you never know - you may start that domino effect, where someone you randomly helped feels more confident or inclined to help somebody else who in turn helps someone else. That's a lot of someone elses! And you never know - you may make a new friend :D