One other big takeaway from Mists of Pandaria is that there is currently simply too much crowd control (CC) in the game, especially when it comes to PvP. To address that, we knew that we needed an across-the-board disarmament.Effective CC showed good team cooperation and communication. I wonder how if that means teamwork plays a smaller part! I don't think so, but it will make some big changes.
Removed Silence effects from interrupts. Silence effects still exist, but are never attached to an interrupt.
I can't think of when a silence is not an interrupt.
Removed all Disarms.
Well melee will be happy. As casters this never seemed to be a huge issue.
Reduced the number of Diminishing Returns (DR) categories.
As mage/warlock/druid we used to have a good comp because our interrupts/ccs were on different DRs. Now there will be a lot of crossover I think.
All Roots now share the same DR category.
Exception: Roots on Charge-type abilities have no DR category, but have a very short duration instead.
So I guess for my team that's Frost Nova and roots? And shaman roots? And that void tendril thing?
All Stuns now share the same DR category.
I wonder where Warstomp fits into that.
All Incapacitate (sometimes called "mesmerize") effects now share the same DR category and have been merged with the Horror DR category.
Removed the ability to make cast-time CC spells instant with a cooldown.
There goes the Nature's Swiftness cyclones!
Removed many CC spells entirely, and increased the cooldowns and restrictions on others.
Now wouldn't it be nice if that stupid pally fear was gone!
Pet-cast CC is more limited, and in many cases has been removed.
I guess that means treants roots, water elemental frost novas, and warlock shivarra/succubus charms. I wonder what has been removed? I bet it will be treants.
Cyclone can now be dispelled by immunities and Mass Dispel.
I've always thought that it was a bit unfair that ti couldn't be dispelled, bubbled or iceblocked like other CC's. Guess I wasn't the only one.
PvP trinkets now grant immunity to reapplication of an effect from the same spell cast when they break abilities with persistent effects, like Solar Beam.
So I can use my trinket and still stand in Solar beam? Well that makes solar beam with an Ursol's vortex rather useless!
Long fears are now shorter in PvP due to the added benefit of a fear changing the players position.
Now that's good. Fears are always too long IMO. And I never seem to notice Sev's fears though I am sure he uses them. He says he does. He will probably see this and rage at me because I'm not paying attention to his perfectly timed fears that allowed us a kill.
Does that mean people will be happy because they can brute force stuff now? I don't think it will be the end of CC, but less CC means more time to actually play (maybe!) in a match! I wonder which classes will be losing some CC?