My current dilemma is about having 2 raid teams. I miss the days of 25 mans that we used to do - but it seems like those days are long gone. But we definitely have too many people for just one 10 man team. We routinely sit out 4 people for a raid. So there has been talk of 2 raid teams again.
How do you decide who sits out? What if everyone has the same attendance? What Fue did was start with volunteers and then people were selected out by whose turn it was. But is it fair to sit out someone who has 100% attendance who has turned up for every raid? On the flipside, if you sit out the person who has 80% attendance all the time, they will not turn up anymore to fill in if they're never given the opportunity - which makes the raiding roster even smaller when there are no reserves.
As I said, it's a hard question, and you can see both sides of the story.
I did enjoy having two teams. I thought maybe there could be one more progressive team and one more relaxed one - doing older content and chasing achievements. Fun stuff! Of course progress is fun too, but sometimes I do like to just sit back and relax, but with a group of like-minded people.
There are so many things in the past that were similar.
Think of someone who was raiding and knew they were leaving the guild and upon killing a boss for the first time, an item dropped that they wanted and they won it. They had put in the hard work for the kill, so they should have received a reward for their hard work. Which is fair, right? However, if you look at the other side of the story, 2 people were sat out constantly for that person to raid, not knowing that person was leaving soon. They were of equal skill as the other, so had it been known the person was planning to leave, then a person more dedicated to the guild could have come in and the item stayed in the guild to help the guild progress on other boss kills. You can see - both are correct!
There was something the opposite of that happened as well - a raider was planning on leaving the guild but continued to turn up to raid to help out. An item dropped and they didn't want to take it. We couldn't understand why, because clearly that person needed it. It was only after some whispers exchanged that the person told me they were planning on leaving the guild and felt guilty for taking stuff and leaving - they didn't want to look like some kind of loot ninja. I could see their point, but the item would have been DE'd anyway, so the player was forced to take the item anyway. It didn't matter - the bad thing was that the guild was happy to see them go.
I wonder what other things people have to deal with where both sides of the story are correct. It seems somehow such an oxymoron to me when opposing thoughts are both correct!