Blizzard has seen that loot isn't as rewarding and decided to do something to try to fix that - which they has been listed as Item Level Ramp.
To address this, we are structuring Hellfire Citadel so that the Item Level of the loot awarded by bosses increases as players proceed deeper into the zone, culminating in Archimonde—providing both the ultimate challenge and the ultimate reward.In theory I can see how that would work. It would ensure that we take loot from the later bosses and it will feel more rewarding. But you'd hope that the bosses are tuned correctly for that to happen (like you'd have to kill x boss and get the loot from that and get your gear up to scratch to be able to kill y boss, rather than just walking straight up to y boss and not doing x boss ever). However, I think it would have been much more rewarding if certain items dropped from those hard bosses, that people would much rather have, rather than having a higher item level as you move through. Or perhaps having some kind of upgrade item that drops from the harder bosses so you could upgrade some items. But then I could see that if you did that, then people would not take the new loot item, and just go for the upgrade item. However, with better secondary stats that may be overcome.
Another worrisome point is when those bosses are farm they just become pointless trash to slog through to get to the bosses you do want. I actually like the "wings" raids like Blackrock Foundry (and Naxxramas and Icecrown Citadel) rather than the linear progression seen in most of the raids in Mists of Pandaria. Working on one section rather than getting through everything in order to get to the bosses you want seems much more time efficient, especially when the game these days has moved towards the 15 minute player rather than the 4 hour player. I suppose one way to get around that would be some kind of portal that could be activated once you had killed the earlier lower ilvl bosses (like in ICC or Ulduar).
Then there is this secondary stats shuffling...
Inside Hellfire Citadel, you’ll see a wider range of high and low secondary stat values on items than you have in a long time. Alongside some tuning adjustments that should ensure your attuned stats are the right choice, this change should also make it easier for you to identify which items are good for you in a more interesting way than just “equip the highest Item Level.” Our goal is to help make Hellfire Citadel Raid items more distinct and meaningful to you, and we hope you’ll let us know how things feel once you start collecting your new gear.Firstly, who the hell took something because it was higher item level. Not me. If it didn't have haste or mastery on it I was reluctant to touch it! Would I take that versatility and crit item just because it was 6 item levels higher than my current item? I might if it was 20 levels higher I suppose but with less throughput from lousy stats I'd be really dredging the bottom of the barrel with that loot!
Personal looting also has had some tweaking.
First, rather than treating loot chances independently for each player—sometimes yielding only one or even zero items for a group—we’ll use a system similar to Group Loot to determine how many items a boss will award based on eligible group size.RNG at it's finest - it can work in your favour with 7 people getting loot in a raid of 20, or 1 person getting loot in a raid of 20 (I think it works as 1 loot her 5 people in group loot). So now it looks like that it will always be at least 4 in 20 getting loot, but I wonder if people can get luckier than that and maybe get that 7 in 20 again.
We’re also increasing the overall rate of reward for Personal Loot, giving players more items overall to offset the fact that Personal Loot rewards can’t be distributed among group members. We know that finding that one awesome specific trinket to round out your gear set can be difficult with Personal Loot, and this should help increase your odds.So does this mean more chance of getting crap I don't want? Wouldn't it be great if a boss dropped 3 items that I could use and if I rolled something it would be something I'd like, as opposed to a boss dropping 7 items that I could use and only 3 of them being usable? Or does it mean that instead of a 10% chance of rolling a loot, now my odds are 20%? I guess we'll see. I've never been that lucky a roller. And Luxy probably was way worse luck than me.
Finally, the most visible change is the new Personal Loot UI... The previous Personal Loot system celebrated your own rewards, but would bury what your groupmates received in the chat log.... Now when you loot an item, everyone in your group will see what you won!I'm a bit funny about this - I suppose it is nice to see a little box on the screen saying "So-and-so and Whatsie just got these loots", but what's so hard about scrolling up? EPGP obviously announces it to the raid as well (which also gets rolled away in the loot scroll text), but I find this a strange thing to add. I suppose a bit more fanfare when you roll an item is nice because shinies on your screen when you win loot is rather exciting. I always love that pause when the dice are rolling because you KNOW that you're about to win something!
I went around looking at what other people thought about changes in 6.2 and all everyone is fixated upon is that flying will no longer be a thing. Blizzard said they might not ever bring it back, and the number of people who are thinking of quitting WoW because of that is rather surprising. Or perhaps it isn't. It's like being given a taste of something that was not only efficient in terms of travel but also cheap, convenient and also we got to play with new mounts and take some cool screenshots. And then it was taken away. The favourite toy you didn't realise you loved so much was gone. With the huge outcry from the community it makes me wonder if they will bring it back. I guess it depends if people have genuine reasons rather than "I want it".
Godmother, Aldshotfirst, Mataoka and Saya have all had their say on the no flying. I am one of the ambivalent. Yes, I miss flying. I like going back to Pandaria so I can fly. But if Blizzard thinks there is a reason why we shouldn't have flying - which I suspect is due to us not admiring the content they spent so long doing which should be appreciated from the ground level - then it is their game. We are playing it. We have a choice. Don't play it if you don't like it. That gets the message across louder than hurling abuse at devs and other Blizzard employees.
Whether flying is there or not I will still be playing. I wonder how many of you out there will still be playing with me?